If you fire a Noble Round in a straight line it will travel over 150 in game meters. The most surprising feature of the Noble Rounds was the range. After getting Lumina and running around getting some preliminary data I found something very interesting happening with the Noble Rounds that I was eager to test. To fire a Noble Round you have to be in hip-fire. The Noble Rounds can stack up to 5 rounds and will persist through a reload until used or the wielder dies. ![]() When you kill someone and grab the Remnant buff Lumina will store a Noble Round. Lumina works in a completely different way. When powered by a Remnant Thorn will overcharge and the damage over time will bump up from 2 ticks of damage every ½ a second, to 7 ticks of damage for the same duration. But this is where Thorn and Lumina deviate. The Remnant will also restore 4 bullets directly into the magazine. That Remnant will last for 8 seconds and will track towards you if you stand within 15 in game meters of it. You get a kill with either weapon and a Remnant spawns where the enemy has died. This theme is continued after you’ve obtained the weapon because Lumina is Destiny’s first true support weapon. The theme with Lumina is teamwork makes the dream work, wherein a lot of the quest steps have to be done with a team, granting more progress. We cleanse Rose by defeating enemies of humanity instead of tainting the weapon in the Crucible. Lumina is the near polar opposite of the infamous Thorn. The main reason we started this quest in the first place. I still like them, but they are nowhere near as competitive as other options. So a well rolled Service Revolver or Trust, or either of the Magnificent Howl twins will be better for a controller hand cannon connoisseur. Precision hand cannons do not feel this mechanic as harshly as other hand cannons. Unfortunately Rose falls victim to something that plagues all hand cannons on controller. Everything about this gun just feels good. It is very controllable, very smooth, and Outlaw being its only perk makes the gun feel very responsive after a precision kill. Rose as it stands fully masterworked is among my favorite feeling hand cannons in all of Destiny. This solves one of the two issues I had with Rose as I was going through the quest. But you can pull another Rose from your collections with a tier 1 range masterwork as well as a mod slot. ![]() Rose also had sub-par range, especially at base.Īfter the Xol strike you obtain the Lumina hand cannon, I will get to that in a second. Like we are now very used to with all year 2 weapons. The only two places it fell short in, was Rose had no secondary trait perk. The hit registration was phenomenal as a base 150 rpm hand cannon and the recoil was very manageable. ![]() Through all this I can confidently say that Rose surpassed my expectations. So we have issues with hit detection through bloom. As a disclaimer, I play primarily on PlayStation and with a controller. Through the quest you will be able to upgrade Rose and give it the perks listed above. When you get it Rose will only have the intrinsic Lightweight Frame bonus. Rose is the quest weapon you get from the transponder. Noble Rounds / Chambered Compensator / Accurized Rounds / Blessing of the Sky / Polymer Grip Lightweight Frame / Chambered Compensator / Accurized Rounds / Outlaw / Polymer Grip Lumina and Rose are hand cannons you can acquire through a very fun team quest, the details of which can be found here.
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